![]() The game has quests given by these NPCs and there are several sidequests the player can do for rewards. There are very few NPCs that can be interacted with, and while the player can speak with them, the game aims to tell a mainly linear and fixed story so there are not dozens of branching paths, although there are a few consequences for some dialog choices. Due to no split screen, the players share the same screen and the players' boundaries are restricted by the camera, forcing the two players to stay close and move in tandem.Ĭyrus with the wasteland stranger in the Atomic Diner The game allows for two-player co-op multiplayer. Each playable character has some skills that are unique to them. Skills have the same function as perks in other Fallout games. While puzzles are absent for most of the game, chapter three has a few of them. The game also contains some light platforming elements such as jumping across bottomless pits and crouching under lasers which will instant kill the player. A sequel, Fallout: BoS 2, was initially planned, but was canceled.įallout: BoS plays like a dungeon crawling run-and-gunner. Although the game was created by Interplay, most of the writers and developers of the original games did not work on Fallout: BoS, with the exception of Brian Freyermuth and some quality testers of the originals becoming level designers and scriptors, such as Alendor E. Fallout: BoS is the last Fallout title to be released before the franchise was sold by Interplay Entertainment to Bethesda Softworks.
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